Another day, another Lords of the Fallen trailer, and another collaboration with our friends at Double Jump who asked Some Giants to take care of the non-gameplay sequences again – of which there were plenty.
We even threw in a fancy logo animation for old times’ sake (before we did game trailers, we did a lot of logo animations).
As usual, Ricky put everything he had into concepting, directing and crafting some incredible set pieces and custom animation sequences for this trailer, all animated by hand in Unreal Engine 5. The team at Hexworks once again provided support where necessary from their in-house animation team.
The gameplay capture was all done by DoubleJump, with the final trailer edit and sound design handled by Petrol Advertising.